Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4175 | 2016-06-27 13:19:02 | 117.77 | 94% |
4039 | 2016-06-25 11:52:04 | 125.46 | 97% |
3977 | 2015-10-10 00:00:48 | 106.33 | 91% |
3272 | 2014-11-17 11:53:05 | 115.73 | 91% |
2621 | 2014-10-20 09:57:48 | 116.65 | 95% |
2417 | 2014-07-03 14:11:51 | 106.91 | 93% |
2074 | 2014-06-22 13:00:08 | 95.10 | 84% |
1538 | 2014-06-15 13:46:28 | 111.48 | 95% |
728 | 2014-06-01 08:33:32 | 128.28 | 95% |