Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
859 | 2011-03-02 21:14:43 | 52.43 | |
729 | 2010-01-24 11:48:15 | 49.80 | |
388 | 2009-12-09 20:02:53 | 40.72 | |
145 | 2009-10-21 17:07:45 | 37.99 |