Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
384 | 2010-02-05 14:18:36 | 121.78 | |
160 | 2009-10-22 12:46:37 | 143.47 |