Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
9236 | 2015-02-14 00:41:56 | 68.33 | 92% |
9130 | 2014-11-20 10:52:08 | 80.83 | 96% |
8238 | 2013-12-23 13:17:56 | 91.76 | 96% |
8059 | 2013-12-04 12:24:50 | 87.52 | 96% |
8049 | 2013-12-04 10:42:25 | 71.89 | 91% |
7724 | 2013-08-05 13:38:22 | 80.46 | 94% |
6690 | 2013-05-14 01:56:17 | 72.07 | 96% |
6083 | 2013-04-13 08:14:54 | 70.20 | 91% |
5922 | 2013-04-02 11:30:29 | 71.94 | 89% |
5858 | 2013-03-28 06:18:47 | 68.07 | 86% |
5498 | 2013-02-28 01:47:43 | 74.04 | 90% |
5405 | 2013-02-21 11:31:54 | 60.34 | 87% |
5385 | 2013-02-21 11:08:32 | 79.52 | 90% |
5077 | 2013-01-22 05:04:44 | 75.71 | 95% |
4509 | 2012-12-05 05:27:25 | 65.75 | 85% |
3916 | 2012-11-08 15:13:35 | 57.38 | 85% |
3208 | 2012-09-18 05:12:30 | 65.76 | 90% |
3198 | 2012-09-17 11:31:21 | 68.24 | 92% |
2883 | 2012-09-05 11:47:42 | 65.89 | 90% |
2653 | 2012-08-28 11:48:52 | 66.43 | 93% |
2557 | 2012-08-26 06:29:46 | 72.08 | 97% |
2344 | 2012-08-22 05:17:55 | 65.80 | 92% |
591 | 2012-06-27 10:54:41 | 60.80 | 92% |
81 | 2012-03-27 12:24:47 | 37.00 | 80% |