Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2847 | 2014-07-06 21:15:59 | 85.92 | 100% |
2617 | 2013-06-20 05:19:03 | 77.92 | 100% |
2331 | 2012-03-20 23:18:17 | 78.97 | 94% |
1753 | 2011-06-09 19:31:11 | 66.85 | 93% |
1588 | 2011-04-11 21:57:07 | 65.49 | |
1160 | 2010-06-11 22:26:20 | 74.46 | |
708 | 2010-03-07 03:31:46 | 63.35 | |
678 | 2010-02-20 06:06:39 | 63.35 | |
477 | 2009-10-19 19:04:36 | 63.29 |