Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1149 | 2013-09-30 08:01:28 | 79.35 | 96% |
1110 | 2013-09-25 00:53:51 | 66.37 | 93% |
1048 | 2013-09-22 04:44:17 | 74.10 | 93% |
295 | 2012-10-30 04:36:54 | 73.46 | 93% |
124 | 2012-09-15 18:33:08 | 67.68 | 93% |
52 | 2012-09-08 06:57:30 | 62.63 | 90% |