Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1248 | 2011-06-16 14:19:45 | 43.08 | 89% |
985 | 2009-06-20 16:52:01 | 32.41 | |
319 | 2009-04-11 09:17:25 | 27.64 | |
243 | 2009-04-06 09:11:19 | 26.60 | |
183 | 2009-04-03 16:18:43 | 23.40 | |
144 | 2009-03-30 01:50:20 | 25.36 | |
16 | 2009-03-14 11:36:15 | 21.44 |