Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1603 | 2012-06-15 03:17:13 | 52.68 | 88% |
1602 | 2012-02-01 03:07:00 | 63.54 | 93% |
1131 | 2011-02-28 04:17:34 | 39.52 | |
919 | 2011-02-17 08:18:22 | 41.47 | |
891 | 2011-02-16 15:52:29 | 52.90 | |
739 | 2011-02-12 14:15:35 | 46.66 | |
504 | 2011-02-06 13:25:10 | 45.80 | |
398 | 2011-02-04 15:42:02 | 38.61 | |
62 | 2011-01-23 14:55:25 | 34.79 | |
6 | 2011-01-21 12:38:28 | 38.93 |