Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1168 | 2010-03-05 15:09:08 | 58.30 | |
1016 | 2010-03-02 14:36:38 | 54.94 | |
584 | 2010-02-16 16:23:11 | 61.74 | |
69 | 2010-02-08 12:33:45 | 48.98 |