Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
827 | 2011-06-06 02:32:49 | 97.72 | 96% |
793 | 2011-03-04 12:36:00 | 109.90 | |
396 | 2009-10-07 16:50:28 | 124.65 | |
379 | 2009-09-28 12:25:28 | 104.60 | |
278 | 2009-03-12 20:24:59 | 104.87 | |
23 | 2009-03-05 22:14:09 | 96.11 |