Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2214 | 2010-09-28 09:13:11 | 37.26 | |
2134 | 2010-09-16 08:56:16 | 33.12 | |
2000 | 2010-08-31 07:02:30 | 29.02 | |
1830 | 2010-08-09 08:03:11 | 31.99 | |
1792 | 2010-08-06 07:58:43 | 29.20 | |
1674 | 2010-07-08 09:13:52 | 29.67 | |
1671 | 2010-07-01 07:24:52 | 28.71 | |
1578 | 2010-06-16 03:51:18 | 32.16 | |
1577 | 2010-06-16 03:49:43 | 30.53 | |
1524 | 2010-06-10 03:47:41 | 27.20 | |
1482 | 2010-06-07 08:25:27 | 27.89 | |
1256 | 2010-01-28 09:23:49 | 25.56 | |
1034 | 2009-12-16 03:47:02 | 28.40 | |
984 | 2009-12-15 03:06:44 | 27.48 | |
948 | 2009-12-09 08:01:30 | 22.95 | |
700 | 2009-11-24 07:49:08 | 24.35 | |
699 | 2009-11-24 07:46:23 | 29.20 | |
606 | 2009-11-23 02:18:41 | 25.98 | |
225 | 2009-11-05 03:36:39 | 26.95 |