Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
964 | 2010-01-06 05:34:26 | 47.95 | |
747 | 2009-12-25 01:53:41 | 37.63 | |
622 | 2009-11-29 01:14:10 | 42.02 | |
597 | 2009-11-26 22:12:22 | 39.78 | |
303 | 2009-07-07 05:06:03 | 36.72 | |
267 | 2009-07-07 03:24:44 | 36.87 | |
25 | 2009-06-30 05:16:25 | 28.86 | |
13 | 2009-06-30 04:46:35 | 24.89 |