Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
50 | 2012-08-20 18:12:52 | 60.32 | 84% |
18 | 2009-06-16 14:56:32 | 64.06 |