Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
8909 | 2016-12-20 03:51:04 | 74.73 | 97% |
8710 | 2016-12-16 22:30:03 | 82.50 | 98% |
8352 | 2016-12-12 00:38:23 | 78.59 | 97% |
8230 | 2016-12-09 22:11:01 | 78.75 | 96% |
7037 | 2016-11-02 22:11:19 | 72.22 | 94% |
6924 | 2016-02-15 19:20:06 | 68.85 | 94% |
6407 | 2015-10-29 22:51:52 | 75.60 | 97% |
6036 | 2015-10-07 02:08:33 | 67.77 | 94% |
4419 | 2015-08-23 03:03:06 | 73.72 | 94% |
3836 | 2015-07-31 19:57:41 | 74.84 | 95% |
3799 | 2015-07-23 04:35:35 | 75.45 | 99% |
3698 | 2015-07-04 05:53:42 | 70.36 | 99% |
3481 | 2015-03-18 22:18:29 | 70.25 | 98% |
3075 | 2014-10-02 06:43:39 | 71.00 | 97% |
1818 | 2014-07-10 00:51:05 | 65.82 | 98% |
1473 | 2014-07-02 06:21:14 | 65.13 | 96% |
1014 | 2013-10-29 05:27:43 | 69.55 | 99% |
327 | 2013-04-14 06:50:55 | 55.77 | 96% |
238 | 2013-04-13 02:22:04 | 58.79 | 96% |
26 | 2012-10-18 04:24:34 | 56.19 | 93% |