Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1402 | 2013-05-30 10:56:36 | 80.41 | 95% |
1399 | 2013-05-29 05:12:54 | 89.56 | 98% |
785 | 2011-07-28 15:12:48 | 75.23 | 93% |
758 | 2011-07-27 09:17:52 | 67.90 | 90% |
512 | 2011-07-13 01:25:01 | 73.29 | 96% |
505 | 2011-07-12 01:58:07 | 62.82 | 90% |