Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
858 | 2009-02-18 10:53:22 | 56.19 | |
142 | 2008-11-24 09:16:17 | 54.39 |