Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1548 | 2010-01-14 18:37:02 | 74.90 | |
1010 | 2008-12-19 17:27:17 | 61.55 | |
968 | 2008-12-03 18:51:05 | 56.40 |