Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3594 | 2011-11-29 11:48:45 | 105.23 | 99% |
3268 | 2011-05-15 23:18:56 | 98.23 | 91% |
2737 | 2011-01-02 14:59:59 | 102.95 | |
2713 | 2011-01-02 12:12:03 | 96.22 | |
2067 | 2010-10-13 20:09:09 | 110.62 | |
1622 | 2010-06-10 12:08:39 | 91.56 | |
1269 | 2010-05-03 22:11:39 | 78.99 | |
1209 | 2010-04-30 16:44:05 | 98.91 | |
775 | 2009-12-31 09:53:58 | 86.92 | |
109 | 2009-11-26 18:47:40 | 72.10 |