Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3736 | 2013-08-15 08:05:04 | 57.71 | 92% |
3712 | 2013-08-11 11:57:19 | 61.43 | 94% |
3426 | 2013-03-03 07:54:39 | 57.99 | 93% |
3238 | 2011-08-02 08:43:09 | 62.36 | 93% |
3054 | 2011-07-25 09:07:05 | 55.26 | 95% |
3051 | 2011-07-25 08:05:12 | 49.88 | 88% |
2928 | 2011-07-18 16:12:40 | 59.48 | 94% |
2666 | 2011-07-11 12:58:52 | 66.18 | 97% |
1990 | 2010-08-26 16:25:00 | 49.16 | |
1483 | 2010-01-27 14:14:02 | 38.66 | |
1110 | 2009-10-02 14:09:28 | 32.54 | |
982 | 2009-09-28 07:38:32 | 47.67 | |
777 | 2009-09-23 17:07:08 | 48.16 | |
169 | 2009-08-31 17:11:32 | 42.12 |