Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
995 | 2011-06-26 13:35:08 | 39.86 | 96% |
577 | 2011-06-18 13:18:28 | 35.96 | 95% |
514 | 2011-06-17 02:52:13 | 36.27 | 96% |