Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1066 | 2011-02-06 13:37:17 | 76.64 | |
854 | 2011-01-04 20:26:22 | 64.05 |