Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
6272 | 2016-07-12 12:03:33 | 138.17 | 94% |
5599 | 2015-06-11 12:40:16 | 136.21 | 96% |
5046 | 2015-04-16 11:36:35 | 155.34 | 99% |
5042 | 2015-04-15 15:55:34 | 140.37 | 97% |
4968 | 2015-04-15 12:43:33 | 143.57 | 98% |
4898 | 2015-04-14 17:46:47 | 144.25 | 97% |
4880 | 2015-04-14 17:09:55 | 147.51 | 100% |
4710 | 2015-03-16 16:00:53 | 133.81 | 93% |
4593 | 2015-03-09 12:36:09 | 121.17 | 88% |
4294 | 2015-02-22 16:29:03 | 123.33 | 96% |
3730 | 2014-12-15 16:33:44 | 132.84 | 97% |
3490 | 2014-12-10 15:05:52 | 135.14 | 97% |
3068 | 2014-10-18 13:38:39 | 121.06 | 88% |
2888 | 2014-09-11 01:47:37 | 120.46 | 88% |
2751 | 2014-07-02 14:41:16 | 126.05 | 93% |
2589 | 2014-05-11 15:32:02 | 119.48 | 90% |
2430 | 2013-11-08 23:06:10 | 116.49 | 95% |
1428 | 2011-06-12 07:18:03 | 120.77 | 96% |
1389 | 2011-04-29 07:12:09 | 114.32 | |
442 | 2009-08-14 06:25:15 | 98.80 | |
349 | 2009-08-14 05:13:45 | 120.28 |