Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2470 | 2009-06-05 13:09:15 | 55.60 | |
2048 | 2009-05-01 10:16:58 | 50.29 | |
1905 | 2009-04-23 11:13:22 | 43.97 | |
1804 | 2009-04-18 09:22:15 | 51.43 | |
1414 | 2009-03-31 06:53:34 | 47.99 | |
776 | 2009-03-16 04:10:28 | 49.23 | |
761 | 2009-03-16 02:04:42 | 58.66 | |
750 | 2009-03-16 01:43:47 | 60.43 | |
707 | 2009-03-15 14:18:44 | 45.23 | |
37 | 2009-02-10 07:21:19 | 38.26 |