Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1139 | 2010-06-16 23:29:56 | 49.06 | |
426 | 2010-05-25 02:09:19 | 52.73 |