Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3957 | 2016-03-30 10:18:09 | 111.38 | 99% |
3706 | 2012-09-28 23:43:24 | 118.02 | 94% |
3657 | 2012-09-27 16:39:15 | 128.13 | 99% |
2790 | 2012-06-07 02:04:22 | 79.72 | 84% |
2760 | 2012-06-06 22:39:25 | 123.00 | 98% |
1458 | 2012-05-06 11:06:06 | 118.01 | 95% |
1342 | 2012-05-06 01:24:25 | 136.48 | 100% |
1141 | 2012-04-30 03:33:35 | 131.81 | 99% |
927 | 2012-04-19 06:38:45 | 123.14 | 100% |
231 | 2012-04-08 22:55:21 | 106.94 | 96% |
133 | 2012-04-06 00:24:07 | 114.65 | 97% |