Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
221 | 2008-12-15 14:23:58 | 58.34 | |
100 | 2008-12-11 07:23:18 | 50.01 | |
69 | 2008-12-11 04:26:01 | 48.75 |