Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
965 | 2009-11-07 07:52:36 | 67.99 | |
643 | 2008-10-08 08:40:27 | 63.63 |