Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1272 | 2010-05-13 12:12:40 | 56.89 | |
838 | 2010-04-12 13:03:10 | 50.90 | |
643 | 2010-03-24 13:10:56 | 44.66 | |
315 | 2010-03-10 18:20:22 | 57.79 |