Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2503 | 2013-02-25 23:34:29 | 57.83 | 94% |
1791 | 2013-02-14 23:20:08 | 48.91 | 90% |
1713 | 2013-02-11 07:41:33 | 55.95 | 92% |
1428 | 2013-02-02 12:13:10 | 54.42 | 94% |
1194 | 2013-01-18 14:24:54 | 55.41 | 96% |
557 | 2013-01-05 14:11:04 | 45.51 | 90% |