Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4369 | 2016-02-20 12:54:50 | 88.12 | 95% |
3331 | 2013-07-16 08:45:18 | 91.31 | 96% |
3091 | 2012-05-01 11:56:52 | 85.86 | 95% |
2907 | 2012-04-03 13:33:36 | 89.07 | 96% |
2796 | 2011-04-03 19:29:02 | 96.15 | |
2759 | 2011-02-15 18:32:05 | 96.57 | |
2509 | 2010-10-07 17:18:32 | 95.37 | |
2100 | 2010-08-22 09:42:17 | 88.18 | |
1922 | 2010-08-13 18:18:14 | 85.48 | |
1819 | 2010-04-10 11:08:23 | 87.71 | |
1248 | 2009-08-27 13:59:41 | 66.25 | |
1241 | 2009-08-27 11:16:25 | 77.46 | |
1234 | 2009-08-27 11:09:36 | 87.07 | |
751 | 2009-08-11 12:55:08 | 76.97 | |
611 | 2009-08-10 10:16:39 | 73.46 | |
585 | 2009-08-10 09:09:25 | 75.93 | |
177 | 2009-07-31 23:54:45 | 51.60 | |
166 | 2009-07-31 21:06:53 | 63.70 | |
7 | 2009-07-27 19:58:49 | 55.39 |