Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2311 | 2014-09-30 06:31:16 | 72.69 | 95% |
2295 | 2013-07-29 03:47:38 | 86.94 | 95% |
2232 | 2013-07-14 05:46:09 | 78.40 | 95% |
1364 | 2013-03-23 04:22:48 | 64.94 | 93% |
1101 | 2013-03-19 04:48:33 | 59.53 | 91% |
741 | 2012-12-30 01:11:19 | 52.69 | 89% |
687 | 2012-12-28 08:04:39 | 59.59 | 95% |
258 | 2012-12-24 14:33:38 | 42.09 | 88% |