Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
200 | 2011-11-10 03:21:21 | 142.94 | 53% |
141 | 2011-11-01 03:04:21 | 124.54 | 99% |
132 | 2011-10-31 03:06:41 | 133.78 | 99% |