Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2188 | 2013-09-14 10:02:32 | 113.09 | 99% |
1318 | 2012-05-22 11:25:33 | 86.60 | 90% |
1121 | 2012-02-27 12:24:39 | 96.92 | 96% |
672 | 2011-11-12 06:18:27 | 92.36 | 94% |
629 | 2011-11-10 11:30:43 | 93.95 | 95% |