Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3717 | 2014-01-31 12:51:28 | 100.32 | 95% |
3373 | 2013-06-21 10:01:10 | 97.82 | 93% |
2938 | 2013-03-14 06:53:04 | 88.01 | 94% |
2504 | 2012-10-05 07:04:12 | 76.42 | 91% |
2470 | 2012-10-01 09:47:04 | 85.58 | 95% |
2374 | 2012-09-17 06:01:56 | 75.79 | 92% |
2159 | 2012-07-26 10:38:28 | 79.72 | 94% |
2098 | 2012-07-19 05:14:04 | 77.10 | 93% |
2079 | 2012-07-13 10:03:06 | 84.11 | 94% |
2030 | 2012-07-11 06:17:59 | 80.81 | 93% |
2011 | 2012-07-07 09:45:04 | 75.77 | 91% |
1817 | 2012-06-15 10:29:38 | 73.49 | 93% |
1681 | 2012-06-02 06:17:14 | 70.25 | 93% |
1290 | 2012-05-12 12:19:06 | 58.55 | 89% |
848 | 2012-04-25 05:38:14 | 53.38 | 89% |
210 | 2012-04-07 10:27:29 | 44.58 | 83% |