Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1390 | 2010-05-02 14:01:30 | 80.43 | |
1237 | 2010-01-20 12:41:22 | 78.51 | |
1041 | 2009-12-01 03:28:29 | 79.83 | |
736 | 2009-11-14 12:37:51 | 70.92 |