Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4895 | 2016-09-29 04:43:56 | 104.72 | 93% |
4756 | 2016-09-19 08:47:49 | 108.21 | 93% |
3681 | 2015-08-23 22:06:03 | 107.28 | 91% |
3519 | 2015-08-12 14:46:55 | 118.80 | 95% |
3106 | 2015-07-02 19:39:48 | 133.16 | 97% |
2446 | 2015-05-13 01:59:17 | 112.83 | 96% |
2324 | 2015-05-02 22:10:59 | 94.27 | 89% |
2250 | 2015-04-22 16:55:14 | 112.65 | 96% |
2033 | 2015-03-28 19:33:07 | 123.09 | 98% |
1791 | 2015-03-08 01:24:04 | 111.82 | 94% |
1521 | 2015-02-22 22:40:21 | 136.90 | 99% |
1400 | 2015-02-18 20:40:44 | 114.35 | 93% |