Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1300 | 2009-05-07 06:14:07 | 41.90 | |
1169 | 2009-04-05 07:57:50 | 46.54 | |
1119 | 2009-04-03 17:33:23 | 38.78 | |
904 | 2009-03-17 16:23:44 | 40.56 | |
780 | 2009-03-13 19:07:03 | 40.49 | |
634 | 2009-03-06 13:53:27 | 34.09 | |
452 | 2009-02-13 15:16:33 | 37.23 | |
442 | 2009-02-12 12:30:51 | 33.34 | |
347 | 2009-02-02 15:41:35 | 27.97 | |
322 | 2009-02-01 17:21:55 | 26.86 | |
289 | 2009-01-29 08:29:49 | 28.22 | |
144 | 2008-12-05 08:29:36 | 24.64 | |
139 | 2008-12-05 08:20:21 | 21.25 |