Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
236 | 2009-05-21 15:10:49 | 33.66 | |
59 | 2008-10-23 20:59:31 | 20.97 |