Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
620 | 2010-02-07 04:44:42 | 44.89 | |
21 | 2009-07-07 11:37:39 | 28.81 |