Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
943 | 2014-02-02 14:49:26 | 55.99 | 99% |
894 | 2014-02-01 10:52:50 | 52.99 | 96% |
776 | 2013-09-09 18:36:44 | 46.25 | 92% |
389 | 2013-08-11 12:37:59 | 47.85 | 95% |
298 | 2013-08-07 21:22:59 | 43.92 | 93% |
43 | 2013-06-09 10:50:28 | 37.64 | 93% |
26 | 2013-05-17 18:04:51 | 40.95 | 95% |