Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1704 | 2014-08-17 05:27:23 | 61.53 | 87% |
1471 | 2014-07-20 16:36:01 | 76.27 | 96% |
1403 | 2012-09-29 08:27:25 | 71.22 | 90% |
665 | 2012-09-01 00:10:15 | 72.70 | 94% |
513 | 2012-08-30 03:56:29 | 75.36 | 95% |
352 | 2012-08-27 05:02:36 | 77.11 | 96% |