Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1626 | 2014-07-05 03:16:45 | 121.83 | 98% |
1229 | 2013-01-31 18:24:46 | 107.11 | 93% |
1165 | 2013-01-23 00:07:07 | 124.12 | 99% |
867 | 2012-02-13 07:12:10 | 111.57 | 94% |
595 | 2011-11-01 17:34:41 | 126.64 | 97% |
371 | 2011-10-17 17:32:19 | 115.32 | 95% |
207 | 2011-10-07 18:35:00 | 119.75 | 96% |