Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5251 | 2009-10-25 04:10:11 | 89.83 | |
4850 | 2009-08-12 00:38:23 | 73.66 | |
4600 | 2009-06-30 16:00:22 | 80.05 | |
4423 | 2009-06-18 23:53:55 | 72.36 | |
4037 | 2009-06-06 21:26:31 | 61.97 | |
3866 | 2009-06-02 04:24:47 | 63.48 | |
3353 | 2009-05-19 02:51:09 | 64.55 | |
3155 | 2009-05-09 04:14:17 | 68.14 | |
2588 | 2009-04-22 02:23:09 | 59.86 | |
2494 | 2009-04-17 03:15:31 | 71.14 | |
2368 | 2009-04-10 16:22:10 | 55.32 | |
2358 | 2009-04-09 20:07:10 | 70.47 | |
2134 | 2009-04-03 01:39:44 | 59.41 | |
2052 | 2009-03-29 03:45:18 | 52.80 | |
1999 | 2009-03-28 03:13:59 | 62.58 | |
1905 | 2009-03-25 02:42:38 | 57.31 | |
1858 | 2009-03-24 02:49:48 | 60.89 | |
1701 | 2009-03-21 17:41:43 | 68.61 | |
834 | 2009-03-08 00:53:32 | 54.11 | |
494 | 2009-02-24 01:33:05 | 50.79 | |
431 | 2009-02-22 03:40:58 | 48.59 | |
387 | 2009-02-22 00:50:53 | 49.23 | |
375 | 2009-02-21 22:53:46 | 50.23 | |
310 | 2009-02-20 21:17:28 | 51.01 | |
160 | 2009-02-09 22:36:15 | 49.27 | |
149 | 2009-02-09 22:17:22 | 47.93 | |
140 | 2009-02-08 21:08:30 | 51.45 | |
134 | 2009-02-08 17:30:54 | 50.11 |