Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
483 | 2010-10-04 16:00:05 | 76.29 | |
371 | 2010-09-15 14:23:25 | 68.19 | |
123 | 2009-09-18 15:45:43 | 76.92 | |
55 | 2009-09-01 19:18:07 | 75.51 |