Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2525 | 2010-11-13 16:59:22 | 89.14 | |
2469 | 2010-10-03 18:24:19 | 81.63 | |
2204 | 2010-04-15 20:02:53 | 74.92 | |
1880 | 2010-03-09 13:35:23 | 92.78 | |
1834 | 2010-03-08 22:50:38 | 89.21 | |
1611 | 2010-02-21 01:14:25 | 76.17 | |
1534 | 2010-02-10 22:01:01 | 72.05 | |
995 | 2009-12-01 01:02:15 | 66.66 | |
424 | 2009-10-28 17:34:49 | 59.30 | |
114 | 2009-10-08 19:51:23 | 41.32 |