Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3016 | 2016-10-31 12:37:50 | 84.36 | 96% |
2648 | 2016-03-03 13:02:18 | 76.82 | 97% |
2590 | 2015-09-14 11:05:48 | 79.90 | 96% |
2566 | 2015-09-06 17:21:20 | 78.86 | 96% |
2338 | 2015-08-05 08:48:58 | 72.57 | 94% |
2012 | 2015-06-01 12:02:48 | 73.10 | 98% |
1925 | 2015-04-19 09:23:09 | 63.69 | 96% |
756 | 2015-03-12 04:59:16 | 49.38 | 97% |
738 | 2015-03-11 16:04:44 | 48.64 | 97% |
404 | 2015-03-07 13:03:17 | 42.90 | 97% |
145 | 2015-03-04 19:17:26 | 34.76 | 96% |