Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
6203 | 2011-11-06 20:37:12 | 106.34 | 95% |
6166 | 2011-09-24 20:50:48 | 114.26 | 95% |
6142 | 2011-09-24 17:46:44 | 136.62 | 100% |
5821 | 2011-05-27 13:28:57 | 128.62 | 97% |
5693 | 2011-05-04 19:42:16 | 117.66 | 96% |
5570 | 2011-03-15 09:50:44 | 120.16 | |
5077 | 2010-11-04 21:01:08 | 112.09 | |
5018 | 2010-11-02 09:49:44 | 126.70 | |
4683 | 2010-10-12 17:08:49 | 119.00 | |
4658 | 2010-10-09 17:47:09 | 118.24 | |
4609 | 2010-10-08 18:35:53 | 123.40 | |
4590 | 2010-10-08 11:16:24 | 111.99 | |
4554 | 2010-10-07 15:40:45 | 129.42 | |
4135 | 2010-09-18 15:08:48 | 114.67 | |
3905 | 2010-09-05 18:01:51 | 108.75 | |
3247 | 2010-05-04 12:40:31 | 111.18 | |
2507 | 2010-03-21 15:18:36 | 103.24 | |
2280 | 2010-03-12 18:06:52 | 93.88 | |
1856 | 2010-03-03 12:10:30 | 110.97 | |
1385 | 2010-02-15 12:26:15 | 95.55 | |
862 | 2010-01-27 19:40:16 | 91.79 | |
656 | 2010-01-20 12:59:10 | 88.85 | |
535 | 2010-01-19 19:39:22 | 98.22 | |
200 | 2010-01-10 20:55:50 | 91.82 |