Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
11208 | 2016-07-04 07:22:58 | 103.03 | 98% |
9529 | 2016-02-20 01:03:16 | 100.91 | 97% |
9370 | 2016-02-16 23:27:11 | 110.44 | 100% |
9117 | 2016-02-08 10:45:04 | 94.08 | 90% |
8006 | 2015-10-07 07:51:36 | 112.32 | 98% |
7455 | 2015-09-09 06:47:48 | 100.97 | 98% |
7008 | 2015-08-10 22:29:52 | 100.23 | 97% |
6888 | 2015-08-09 07:19:16 | 109.16 | 96% |
6081 | 2015-01-30 09:32:08 | 122.98 | 100% |
5904 | 2015-01-05 22:40:58 | 102.98 | 88% |
5221 | 2013-04-14 05:19:54 | 125.12 | 100% |
4559 | 2011-05-29 16:12:19 | 98.03 | 91% |
4070 | 2011-04-15 20:06:30 | 110.54 | |
4049 | 2011-04-08 06:15:49 | 98.71 | |
3550 | 2011-03-27 10:00:19 | 101.50 | |
3201 | 2011-03-14 12:39:24 | 115.01 | |
2025 | 2011-03-05 01:01:21 | 101.97 | |
1869 | 2011-03-03 02:29:15 | 102.03 | |
1550 | 2011-02-28 07:14:19 | 98.28 | |
1097 | 2011-02-26 01:43:22 | 106.81 | |
800 | 2011-02-22 06:03:17 | 94.08 |