Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5874 | 2014-11-04 07:49:47 | 88.69 | 97% |
5261 | 2012-11-18 03:37:23 | 74.12 | 95% |
4820 | 2012-07-26 01:30:19 | 79.83 | 97% |
4612 | 2012-05-07 04:09:08 | 84.05 | 98% |
4377 | 2012-03-14 01:06:30 | 71.21 | 93% |
4372 | 2012-03-13 01:38:33 | 89.43 | 96% |
4331 | 2012-03-05 00:49:37 | 74.61 | 97% |
3984 | 2012-02-05 10:19:52 | 73.78 | 94% |
3851 | 2012-01-24 02:06:00 | 78.35 | 95% |
3817 | 2012-01-21 03:30:23 | 69.58 | 90% |
3293 | 2011-11-05 01:14:15 | 81.82 | 100% |
3173 | 2011-10-11 02:01:46 | 79.45 | 96% |
2876 | 2011-09-07 00:15:57 | 81.81 | 98% |
2824 | 2011-09-04 02:39:52 | 84.97 | 98% |
2662 | 2011-08-24 02:24:13 | 82.94 | 98% |
2557 | 2011-08-15 23:40:39 | 78.01 | 97% |
2205 | 2011-07-26 10:26:00 | 76.68 | 97% |
2091 | 2011-07-21 03:45:27 | 76.68 | 96% |
2012 | 2011-07-19 02:47:34 | 71.05 | 93% |
1964 | 2011-07-17 02:04:10 | 83.45 | 97% |
840 | 2011-04-13 12:39:10 | 74.32 | |
115 | 2009-10-24 18:50:11 | 57.72 | |
71 | 2008-11-16 12:12:58 | 55.26 | |
5 | 2008-11-13 13:31:05 | 37.48 |