Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
995 | 2012-02-20 09:56:52 | 47.53 | 93% |
898 | 2012-02-18 21:43:35 | 44.19 | 95% |
135 | 2012-01-24 10:03:56 | 55.64 | 94% |